To make things even more confusing, different AP shells have different values.įor example, for US navy superheavy shells (16" Mk 8, 8" Mk 21) and Royal Navy 152mm Mk IV and Mk V, these values are 60 and 75 degrees. Any AP shell has two ricochet angles, a lower value where you start getting a % chance for an automatic bounce, and an upper value where the chance becomes 100%. ![]() Ofcourse, any shell that goes through the armor belt but bounces off the turtleback still does normal pen damage, but this is only 33% of the listed damage number, a far cry from a citadel hit which does 100% of the listed damage. It can be done, but usually only from very long range, where the shell goes in through the much thinner upper belt and hits the turtleback at a much steeper angle, negating the autobounce effect. This makes ships like the Grosser Kurfuerst very resilient and nearly impossible to citadel. In the screenshot of my Grosser Kurfuerst, see where I've indicated the 150mm armor plate? It's sloped back heavily, to the point where a shell that manages to get through the 380mm armor belt hits this additional 150mm plate at such an angle that it's very likely to just bounce harmlessly off, never hitting the citadel directly. Most notably German battleships and to a lesser extent cruisers, but more nations experimented with several similar designs. Turtleback? What's that?Ī turtleback is a feature of some ships in this game. We'll get back to why that matters, after. That's three layers of armor, thus three ricochet / autobounce checks. In order to get to the citadel you have to go through a 380mm belt slanted outwards, a heavily slanted 150mm turtleback and a 45mm bulkhead. A ship's citadel tends to be the most heavily protected part of the ship. ![]() Ok, so, hit the citadel for massive damage. Hitting a flimsy cruiser like an Omaha in the citadel at close-ish range will just mean your shell goes in one end and yolo's out the other before detonating, causing only 10% overpen damage. For example, Roma has notoriously fast AP shells, with normal fuse timing. Yes, you can overpen a citadel and do reduced damage, if your shell is fast enough and your target flimsy enough. Only if your AP shell detonates inside the citadel. So hitting a citadel with AP always does increased damage? It takes a third of the hits - thus time - to kill a ship through citadel hits than it does through normal penetrations. That's why you should care about citadels. In short, a citadel hit does three times the damage of a normal penetrating hit and ten times the damage of an overpen. This is a normal pen.Ī shell that goes in one side of the ship, then into the citadel and detonates, does 100% damage. This is an overpen.Ī shell that goes in one side of the ship and then detonates does 33% damage. In short, magazines and citadels are two related but separate entities.Ī shell that goes in one side of the ship and flies out the other without detonating does 10% damage. Many ships keep their magazines inside their citadel, especially bigger ships at higher tiers, but a great many ships have their magazines outside the citadel and thus can be detonated without getting hit in the citadel.Īlso, magazines are much smaller than citadels, so even if a ship keeps its magazines in its citadel, hitting the citadel doesn't automatically mean a magazine hit. What about magazines? Is any magazine hit automatically a citadel hit, or vice versa? You can get hit in a barbette without getting citadeled. The citadel extends to include the barbettes lengthwise, but the barbettes project above the citadel and are not part of the citadel. Barbettes are the round, armored structures that house a turret's ammo hoists, machinery, etc. This is where all the vital machinery is kept that keeps the ship functioning. As you can see, it stretches from #1 barbette all through the length of the ship to just aft of the #3 barbette. In short, a citadel is where a ship keeps its vital organs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |